ScifiScene Progress Report - 3DS Max

posted Sep 2, 2013, 12:29 PM by Alec Asperslag   [ updated Dec 9, 2013, 8:48 PM ]

Sometime near the beginning of August I started work on building a Scifi Scene.  I wanted to try a more modular and planned environmental design, along with forcing myself to get some more practice in with 3DS Max and elements of the Unity feature set I hadn't really touched on Lens.  

I based it off of airport terminals, both because I find them to be very interesting spaces and because a lot of airports try to be very sleek and futuristic looking.

So far I'm pretty happy with the results, though it's far from complete.  I plan on adding more backgrounds and texturing work, and hopefully a little bit of environmental story telling.

You can walk through it in Unity Web-player here.  May take a few minutes to load.