Mech House

posted Nov 26, 2013, 5:16 PM by Alec Asperslag   [ updated Nov 26, 2013, 5:17 PM ]

A quick environment I did in Blender.  The Unity version can be walked through here (Requires Unity Webplayer)





Textures were primarily hand-painted in Krita, with a few resources from CGtextures like the plank texture (the skybox in the Unity photo is one of Unity's defaults however).  I wanted to focus on making an environment quickly, without worrying as much as I usually do about modularity or texture atlases.  The whole thing took about a week and a half from concept to finish.

Repeating Metal texture 

Main Body Diffuse Texture

Main Body Normal Map

Main Body Specular Map