Textures were primarily hand-painted in Krita, with a few resources from CGtextures like the plank texture (the skybox in the Unity photo is one of Unity's defaults however). I wanted to focus on making an environment quickly, without worrying as much as I usually do about modularity or texture atlases. The whole thing took about a week and a half from concept to finish. |
Empire of Asperslag > 3D Creations >